Black Market price: 200 GP
Coat one slashing or piercing weapon or up to three pieces of ammunition with it.
Applying the poison takes an action. It lasts 1min or until hit.
Creature hit by the poisoned weapon or ammunition must make a DC 11 Constitution saving throw against being magically petrified.
On a failed save, the creature begins to turn to stone and is restrained.
It must repeat the saving throw at the end of its next turn.
On a success, the effect ends. On a failure, the creature is petrified for 24 hours.
Once applied, the poison retains potency for 1 minute (10 rounds) before drying.
Requirements: DC 20 INT on live DC 15 on beak (Prof in Poisoner’s kit or Nature), if prof in animal handling then gain advantage on live creature
Tool: Poisoner’s kit
Harvesting from: Dead or incapacitated Cockatrice or Cockatrice Beak
On failed check it’s imposible to extract poison.
If failed by 5 or more, is subjected to the effects of poison.