Ormr

Player character Light Blue Dragonborn Rogue

Description:


Name:Ormr

AKA:Lord of the White

Type:Player character

Status:Alive

Race:Dragonborn (Cold)

Gender:Male

Class:Rogue (Assassin) 3

XP:1330

Player:Karīna Naumova

Alignment:Chaotic Good

Background:Criminal

Age:18

Speed:6

Size:Medium?cm123kg

Apperance:Light blue scales Red eyes Orange hairbody type ?

Languages:Common Thieves’ cantDraconic

Place of origin:?


Character
Physical
Mental
HP
32
STR
15(+2)
INT
10(+0)
AC
14
DEX
16(+3)
WIS
11(+0)
DC
13
CON
16(+3)
CHA
10(+0)

Hit dice:3 | 1d8 + ConCarrying capacity:105kgPush/Drag/Lift:210kgLong jump:3 (4.5m)High jump:1 + 1 (2 + 2.7m)

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Light Blue (White) Dragonborn Abilities



Rogue Abilities


Class Features


Assassin Archetype Features

  • Bonus Proficiencies (Disguise kit, Poisoner’s kit)
  • Assassinate

Feats



Connections


  • Sunj Hui Vchai (komandas biedrs)
  • Vecāki (unknown, dragonborn)
  • ‘Melnie Zobeni’ (varoņu ģilde, aģents)
  • Stefens (cilvēks, paziņa, komandas biedrs)
  • Content Not Found: kithri (rūķu sieviete, paziņa, komandas biedrene)
  • Markas Milžulauzējs (rūķis, paziņa, Melno Zobenu Aģents)

Property



Character

SkillsProficienciesArmorWeaponsInventory

Acrobatics (DEX) | +3
Animal Handling (WIS) | +0
Arcana (INT) | +0
Athletics (STR) | +5 (Expertise)
Deception (CHA) | +2
History (INT) | +0
Insight (WIS) | +0
Intimidation (CHA) | +0
Investigation (INT) | +0
Medicine (WIS) | +0
Nature (INT) | +0
Perception (WIS) |+4 (Expertise)
Performance (CHA) | +0
Persuasion (CHA) | +0
Religion (INT) | +0
Sleight of Hand (DEX) | +3
Stealth (DEX) | +5
Survival ( Wis) | +0


Passive Perception (WIS) | 14

Initiative |+3



Saving throws:

Strength | +2
Dexterity | +3
Constitution | +3
Intelligence | +2
Wisdom | +0
Charisma | +0

Armor: Light Armor



Weapons: Simple Weapons, Hand Crossbows, Longswords, Shortswords, Rapiers


Tools:Thieves’ tools +5, Disguise kit +2, Poisoner’s kit

Leather Armor (Light)
AC 14 (11 + Dex)


Slippers of Spider Climbing

Shortsword (Martial melee)
Finesse, Light
Attack bonus: +5
Damage: 1d6 + 3 (piercing)


Dagger (2) (Simple melee)
Finesse, Light, Thrown (4/12)
Attack bonus: +5
Damage: 1d4 + 3 (piercing)


Ball Bearings (Adventuring Gear)
Use action to spill these tiny metal balls from their pouch to cover a level, square area 2×2.
A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone.
A creature moving through the area at half speed doesn’t need to make the save.


Longsword (Martial melee)
Versatile
Attack bonus: +4
Damage: 1d8 (1d10) + 2 (slashing)


Morningstar (Martial melee)
Attack bonus: +2
Damage: 1d8 + 2 (piercing)

Black Clothes, Backpack
Thieves’ Tools, Crowbar
Tinderbox
Candles [1h; 1|2] (5)
Hooded Latern [6h; 6(1)|12]
Oil flasks (2)
Pitons (10), Rope (10), Hook, Hammer
String (2), Bell
Waterskin 2 (2), Food (5)
Weight: 35kg (total: 158kg)

Treasure

CP SP EP GP PP Gems Other
50 50 0 93 0 0 0



Bio:

"" – Ormr

Personality Traits

  • ?

Ideals

?: ?

Bonds and goals

  • ?

Flaws

  • ?

Developments

  • Session 2: Switched from LG to CG because of disregard to guild rules, outright lying to authorities and general chaotic nature. Don’t follow the law but still have good intentions. Ready to do everything (even something considered evil) to achieve his goals (that are good in nature).
    Aged by 2 years in one day for unknown reasons.

Statistics

Sessions: 2
Knocked Out Unconscious: 2
Deaths: 0
Critical hits: 2
Critical fails: 1
Kills: 8 (Significant: 0)
Non Lethal Knockouts: 0 (Significant: 0)
Inspiration: 2
Signature move: Cold breath/Dagger throw

Mini

Ormr

Black Swords kknaumova